IAudioEndpoint::ProcessAudioIfNeccessary

If this audio endpoint hasn't spawned a seperate callback thread but requires a callback, this should be executed somewhere.

Windows
MacOS
Linux

References

Module

AudioExtensions

Header

/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h

Include

#include "IAudioEndpoint.h"

Source

/Engine/Source/Runtime/AudioExtensions/Private/IAudioEndpoint.cpp

Syntax

void ProcessAudioIfNeccessary()

Remarks

If this audio endpoint hasn't spawned a seperate callback thread but requires a callback, this should be executed somewhere.

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