Module |
|
Header |
/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h |
Include |
#include "IAudioEndpoint.h" |
Source |
/Engine/Source/Runtime/AudioExtensions/Private/IAudioEndpoint.cpp |
void ProcessAudioIfNeccessary()
If this audio endpoint hasn't spawned a seperate callback thread but requires a callback, this should be executed somewhere.