IAudioEndpoint::StartRunningAsyncCallback

If [EndpointRequiresCallback()](API\Runtime\AudioExtensions\IAudioEndpoint\EndpointRequiresCallback) returns true, this can be used to spawn an async thread and begin calling OnAudioCallback.

Windows
MacOS
Linux

References

Module

AudioExtensions

Header

/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h

Include

#include "IAudioEndpoint.h"

Source

/Engine/Source/Runtime/AudioExtensions/Private/IAudioEndpoint.cpp

Syntax

void StartRunningAsyncCallback()

Remarks

If EndpointRequiresCallback() returns true, this can be used to spawn an async thread and begin calling OnAudioCallback.

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