Module |
|
Header |
/Engine/Source/Runtime/AudioExtensions/Public/IAudioEndpoint.h |
Include |
#include "IAudioEndpoint.h" |
Source |
/Engine/Source/Runtime/AudioExtensions/Private/IAudioEndpoint.cpp |
void StartRunningAsyncCallback()
If EndpointRequiresCallback() returns true, this can be used to spawn an async thread and begin calling OnAudioCallback.