FMixerDevice::UpdateSourceEffectChain

Updates the source effect chain (using unique object id).

Windows
MacOS
Linux

Override Hierarchy

FAudioDevice::UpdateSourceEffectChain()

FMixerDevice::UpdateSourceEffectChain()

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h

Include

#include "AudioMixerDevice.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp

Syntax

virtual void UpdateSourceEffectChain
(
    const uint32 SourceEffectChainId,
    const TArray< FSourceEffectChainEntry > & SourceEffectChain,
    const bool bPlayEffectChainTails
)

Remarks

Updates the source effect chain (using unique object id).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss