FQuantizedTickRateChange

QuartzQuantizedCommand that changes the TickRate of a clock on a sample-accurate boundary (i.e. BPM changes)

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerQuantizedCommands.h

Include

#include "Quartz/AudioMixerQuantizedCommands.h"

Syntax

class FQuantizedTickRateChange : public Audio::IQuartzQuantizedCommand

Remarks

QuartzQuantizedCommand that changes the TickRate of a clock on a sample-accurate boundary (i.e. BPM changes)

Functions

Name Description

Public function

void

 

SetTickRate

(
    const FQuartzClockTickRate& InTick...
)

Overridden from IQuartzQuantizedCommand

Name Description

Public function Virtual Const

FName

 

GetCommandName()

Public function Virtual Const

TSharedPtr< ...

 

GetDeepCopyOfDerivedObject()

Allocate a copy of the derived class

Public function Virtual

bool

 

IsClockAltering()

Public function Virtual

void

 

OnFinalCallbackCustom

(
    int32 InNumFramesLeft
)

Public function Virtual

void

 

OnQueuedCustom

(
    const FQuartzQuantizedCommandInitIn...
)

Base classes can override these to add extra functionality

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss