UQuartzSubsystem::SubscribeToQuartzTick

If we have another stakeholder later we can use polymorphism here.

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References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/Quartz/QuartzSubsystem.h

Include

#include "Quartz/QuartzSubsystem.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/Quartz/QuartzSubsystem.cpp

Syntax

void SubscribeToQuartzTick
(
    UQuartzClockHandle * InObjectToTick
)

Remarks

If we have another stakeholder later we can use polymorphism here. in the mean time, we are avoiding the virtual overhead

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