FSubmixEffectReverbSettings

The time it takes to process the master reverb.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectReverb.h

Include

#include "SubmixEffects/AudioMixerSubmixEffectReverb.h"

Syntax

struct FSubmixEffectReverbSettings

Remarks

The time it takes to process the master reverb.

Variables

Name Description

Public variable

float

 

AirAbsorptionGainHF

Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption

Public variable

bool

 

bBypass

Bypasses reverb

Public variable

bool

 

bBypassEarlyReflections

Bypasses early reflections

Public variable

bool

 

bBypassLateReflections

Bypasses late reflections.

Public variable

float

 

DecayHFRatio

Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much the quicker or slower the high frequencies decay relative to the lower frequencies.

Public variable

float

 

DecayTime

Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb

Public variable

float

 

Density

Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy

Public variable

float

 

Diffusion

Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy

Public variable

float

 

DryLevel

Overall dry level of the reverb effect.

Public variable

float

 

Gain

Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control

Public variable

float

 

GainHF

Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound

Public variable

float

 

LateDelay

Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections

Public variable

float

 

LateGain

Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb

Public variable

float

 

ReflectionsDelay

Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection

Public variable

float

 

ReflectionsGain

Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections

Public variable

float

 

WetLevel

Overall wet level of the reverb effect.

Constructors

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