| FSoundEffectBase
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Module |
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Header |
/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectEQ.h |
Include |
#include "SubmixEffects/AudioMixerSubmixEffectEQ.h" |
class FSubmixEffectSubmixEQ : public FSoundEffectSubmix
Name | Description | ||
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bEQSettingsSet |
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FiltersPerChannel |
Each of these filters is a 2 channel biquad filter. 1 for each stereo pair. |
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GameThreadEQSettings |
Game thread copy of the eq setting. |
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float |
NumOutputChannels |
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Audio::TParams<... |
PendingSettings |
A pending eq setting change. |
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RenderThreadEQSettings |
Audio render thread copy of the eq setting. |
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float |
SampleRate |
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float[2] |
ScratchInBuffer |
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float[2] |
ScratchOutBuffer |
Name | Description | |
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FSubmixEffectSubmixEQ() |
Name | Description | ||
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UpdateParameters ( |
Name | Description | ||
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Init ( |
Called on an audio effect at initialization on main thread before audio processing begins. |
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OnProcessAudio ( |
Process the input block of audio. Called on audio thread. |
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SetParameters ( |
Sets the effect parameters using the old audio engine preset setting object. |
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SupportsDefaultEQ() |
Whether or not effect supports default EQ system. |
Name | Description | ||
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OnPresetChanged() |
Called when an audio effect preset is changed. |
Name |
Description |
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FEQ |
An EQ effect is a bank of biquad filters. |