| UObject::Serialize()
|
Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h |
Include |
#include "SubmixEffects/AudioMixerSubmixEffectDynamicsProcessor.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/Effects/AudioMixerSubmixEffectDynamicsProcessor.cpp |
virtual void Serialize
(
FStructuredArchive::FRecord Record
)
Handles reading, writing, and reference collecting using FArchive. This implementation handles all FProperty serialization, but can be overridden for native variables.