UAudioMixerBlueprintLibrary::IsAudioBusActive

Queries if the given audio bus is active (and audio can be mixed to it).

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static bool IsAudioBusActive
(
    const UObject * WorldContextObject,
    UAudioBus * AudioBus
)

Remarks

Queries if the given audio bus is active (and audio can be mixed to it).

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