UAudioMixerBlueprintLibrary::PrimeSoundCueForPlayback

Begin loading any sounds referenced by a sound cue into the cache so that it can be played immediately.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void PrimeSoundCueForPlayback
(
    USoundCue * SoundCue
)

Remarks

Begin loading any sounds referenced by a sound cue into the cache so that it can be played immediately.

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