Module |
|
Header |
/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include |
#include "AudioMixerBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void ResumeRecordingOutput
(
const UObject * WorldContextObject,
USoundSubmix * SubmixToPause
)
Resume recording audio after pausing. By leaving the Submix To Pause field blank, you can record the master output of the game.