UAudioMixerBlueprintLibrary::ResumeRecordingOutput

Resume recording audio after pausing.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void ResumeRecordingOutput
(
    const UObject * WorldContextObject,
    USoundSubmix * SubmixToPause
)

Remarks

Resume recording audio after pausing. By leaving the Submix To Pause field blank, you can record the master output of the game.

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