UAudioMixerBlueprintLibrary::StartAnalyzingOutput

Start spectrum analysis of the audio output.

Windows
MacOS
Linux

References

Module

AudioMixer

Header

/Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h

Include

#include "AudioMixerBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp

Syntax

static void StartAnalyzingOutput
(
    const UObject * WorldContextObject,
    USoundSubmix * SubmixToAnalyze,
    EFFTSize FFTSize,
    EFFTPeakInterpolationMethod InterpolationMethod,
    EFFTWindowType WindowType,
    float HopSize,
    EAudioSpectrumType SpectrumType
)

Remarks

Start spectrum analysis of the audio output. By leaving the Submix To Analyze blank, you can analyze the master output of the game.

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