AARSharedWorldGameMode::SetARWorldSharingIsReady

Tells the game mode that the AR data is ready and should be replicated to all connected clients

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldGameMode.h

Include

#include "ARSharedWorldGameMode.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARSharedWorldGameMode.cpp

Syntax

void SetARWorldSharingIsReady()

Remarks

Tells the game mode that the AR data is ready and should be replicated to all connected clients

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss