AARSharedWorldPlayerController::ClientInitSharedWorld

Used to setup the initial values and size the arrays (client)

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldPlayerController.h

Include

#include "ARSharedWorldPlayerController.h"

Syntax

void ClientInitSharedWorld
(
    int32 PreviewImageSize,
    int32 ARWorldDataSize
)

Remarks

Used to setup the initial values and size the arrays (client)

Parameters

Parameter

Description

PreviewImageSize

the total size in bytes of the image data that will be sent

ARWorldDataSize

the total size in bytes of the AR world data that will be sent

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss