FARSaveWorldAsyncTask::GetSavedWorldData

Uses [MoveTemp()](API\Runtime\Core\Templates\MoveTemp) for efficiency so only valid once

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARTypes.h

Include

#include "ARTypes.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARTypes.cpp

Syntax

TArray< uint8 > GetSavedWorldData()

Remarks

Uses MoveTemp() for efficiency so only valid once

Returns

the byte array that the world was saved into.

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