IARSystemSupport::OnPinComponentToARPin

Pin a component to an existing ARPin.

Windows
MacOS
Linux

Override Hierarchy

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h

Include

#include "ARSystem.h"

Syntax

bool OnPinComponentToARPin
(
    USceneComponent * ComponentToPin,
    UARPin * Pin
)

Remarks

Pin a component to an existing ARPin. If the component is alreayd pinned it will first be removed from that pin, which will be left empty. If the target Pin is already in use the component previously pinned to it will be unpinned.

Returns

true if the operation was successful

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