| IARSystemSupport::OnSaveWorld()
|
Module |
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Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h |
Include |
#include "ARSystem.h" |
TSharedPtr< FARSaveWorldAsyncTask, ESPMode::ThreadSafe > OnSaveWorld() const
Saves the AR world to a byte array using an async task