IARSystemSupport::OnSaveWorld

Saves the AR world to a byte array using an async task

Windows
MacOS
Linux

Override Hierarchy

IARSystemSupport::OnSaveWorld()

FARSystemProxy::OnSaveWorld()

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARSystem.h

Include

#include "ARSystem.h"

Syntax

Remarks

Saves the AR world to a byte array using an async task

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss