Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include |
#include "ARBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
Load all ARPins from local save
Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.
Map of SaveName:ARPin.