UARBlueprintLibrary::LoadARPinsFromLocalStore

Load all ARPins from local save

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static TMap< FName, UARPin * > LoadARPinsFromLocalStore()

Remarks

Load all ARPins from local save

Multiple loads of a saved pin may result in duplicate pins OR overwritten pins. It is reccomended to only load once.

Returns

Map of SaveName:ARPin.

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