Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include |
#include "ARBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static bool PinComponentToARPin
(
USceneComponent * ComponentToPin,
UARPin * Pin
)
Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.
True if the operation was successful.
Parameter |
Description |
---|---|
ComponentToPin |
The Component which will be updated by the Pin. |
Pin |
The Pin which the component will be updated by. |