UARBlueprintLibrary::PinComponentToARPin

Associate a component with an ARPin, so that its transform will be updated by the pin.

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static bool PinComponentToARPin
(
    USceneComponent * ComponentToPin,
    UARPin * Pin
)

Remarks

Associate a component with an ARPin, so that its transform will be updated by the pin. Any previously associated component will be detached.

Returns

True if the operation was successful.

Parameters

Parameter

Description

ComponentToPin

The Component which will be updated by the Pin.

Pin

The Pin which the component will be updated by.

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