UARBlueprintLibrary::SetAlignmentTransform

Set a transform that will be applied to the tracking space.

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h

Include

#include "ARBlueprintLibrary.h"

Source

/Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp

Syntax

static void SetAlignmentTransform
(
    const FTransform & InAlignmentTransform
)

Remarks

Set a transform that will be applied to the tracking space. This effectively moves any camera possessed by the Augmented Reality system such that it is pointing at a different spot in Unreal's World Space. This is often done to support AR scenarios that rely on static geometry and/or lighting.

any movable components that are pinned will appear to stay in place, while anything not pinned or is not movable (static or stationary) will appear to move.

See Also

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