Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include |
#include "ARComponent.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARComponent.cpp |
void ManageMeshComponentForDebugMode
(
bool bDebugModeEnabled,
const FARSessionPayload & SessionPayload
)