| UActorComponent::OnUnregister()
|
Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include |
#include "ARComponent.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARComponent.cpp |
virtual void OnUnregister()
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.