UARDependencyHandler::StartARSessionLatent

Latent action to start AR session.

Windows
MacOS
Linux

References

Module

AugmentedReality

Header

/Engine/Source/Runtime/AugmentedReality/Public/ARDependencyHandler.h

Include

#include "ARDependencyHandler.h"

Syntax

virtual void StartARSessionLatent
(
    UObject * WorldContextObject,
    UARSessionConfig * SessionConfig,
    FLatentActionInfo LatentInfo
)

Remarks

Latent action to start AR session. Will make sure dependency and permission issues are resolved internally, only returns the AR session starts successfully.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss