| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include |
#include "ARComponent.h" |
class UARFaceComponent : public UARComponent
Name | Description | ||
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bFaceOutOfScreen |
Whether the mesh should be rotated so that it's facing out of the screen. |
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bUpdateVertexNormal |
Whether to automatically update the vertex normal when the mesh is updated. |
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ReplicatedPayload |
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TransformSetting |
Determines how the transform from tracking data and the component's transform are mixed together. |
Name | Description | ||
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GetDebugMode() |
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ReceiveAdd ( |
Event when native representation is first added, called on server and clients. |
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ReceiveUpdate ( |
Event when native representation is updated, called on server and clients. |
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ServerUpdatePayload ( |
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SetFaceComponentDebugMode ( |
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UpdateVisualization_Implementation() |
Name | Description | ||
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OnRep_Payload() |
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Update ( |
Overridable native event for when native representation is updated. |
Name | Description | ||
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TickComponent ( |
Function called every frame on this ActorComponent. |