| UActorComponent::DestroyComponent()
|
Module |
|
Header |
/Engine/Source/Runtime/AugmentedReality/Public/ARLifeCycleComponent.h |
Include |
#include "ARLifeCycleComponent.h" |
Source |
/Engine/Source/Runtime/AugmentedReality/Private/ARLifeCycleComponent.cpp |
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.