FInstallerAction::GetCurrentManifest

Windows
MacOS
Linux

References

Module

BuildPatchServices

Header

/Engine/Source/Runtime/Online/BuildPatchServices/Public/BuildPatchSettings.h

Include

#include "BuildPatchSettings.h"

Source

/Engine/Source/Runtime/Online/BuildPatchServices/Private/BuildPatchSettings.cpp

Syntax

IBuildManifestRef GetCurrentManifest() const

Returns

the manifest for the current installation, this will runtime assert if called invalidly (see TryGetCurrentManifest).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss