Chaos::ComputeAllWorldSpaceBoundingBoxes

Overload list

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MacOS
Linux
Name Description

Public function

void

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const OBJECT_ARRAY& Objects,
    const TArray< int32 >& AllObjects,
    const bool bUseVelocity,
    const T Dt,
    TMap< int32, TAABB< T, d >>& World...
)

Public function

void

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const TParticles< T, d >& Objects,
    const TArray< int32 >& AllObjects,
    const bool bUseVelocity,
    const T Dt,
    TMap< int32, TAABB< T, d >>& World...
)

Public function

void

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const TGeometryParticles< T, d >& ...,
    const TArray< int32 >& AllObjects,
    const bool bUseVelocity,
    const T Dt,
    TMap< int32, TAABB< T, d >>& World...
)

Public function

void

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const TPBDRigidParticles< T, d >& ...,
    const TArray< int32 >& AllObjects,
    const bool bUseVelocity,
    const T Dt,
    TMap< int32, TAABB< T, d >>& World...
)

Public function

TEnableIf< T...

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const ParticleView& Particles,
    const TArray< bool >& RequiresBoun...,
    const bool bUseVelocity,
    const T Dt,
    TArray< TAABB< T, d >>& WorldSpace...
)

Todo: how do we protect ourselves and make it const?

Public function

TEnableIf<&#...

 

Chaos::ComputeAllWorldSpaceBoundingBoxes

(
    const ParticleView& Particles,
    const TArray< bool >& RequiresBoun...,
    const bool bUseVelocity,
    const T Dt,
    TArray< TAABB< T, d >>& WorldSpace...
)

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