FVec3
Chaos::ComputeBoundsThickness
( const THandle& ParticleHandle, FReal Dt, FReal MinBoundsThickness, FReal BoundsVelocityInflation)
( FVec3 Vel, FReal Dt, FReal MinBoundsThickness, FReal MaxBoundsThickness, FReal BoundsVelocityInflation)
( const TPBDRigidParticles< FReal, 3 ..., FReal Dt, int32 BodyIndex, FReal MinBoundsThickness, FReal BoundsVelocityInflation)