Chaos::GeometryParticleDefaultConstruct

Concrete can either be the game thread or physics representation, but API stays the same.

Windows
MacOS
Linux

Deprecated

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

namespace Chaos
{
    template<typename T, int d, typename FConcrete>
    void Chaos::GeometryParticleDefaultConstruct
    (
        FConcrete & Concrete,
        const FGeometryParticleParameters & Params
    )
}

Remarks

Concrete can either be the game thread or physics representation, but API stays the same. Useful for keeping initialization and other logic the same

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