Chaos::Utilities::NearestPointsOnLineSegments

For implementation notes, see "Realtime Collision Detection", Christer Ericson, 2005.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Utilities.h

Include

#include "Chaos/Utilities.h"

Syntax

namespace Chaos
{
    namespace Utilities
    {
        void Chaos::Utilities::NearestPointsOnLineSegments
        (
            const FVec3 & P1,
            const FVec3 & Q1,
            const FVec3 & P2,
            const FVec3 & Q2,
            FReal & S,
            FReal & T,
            FVec3 & C1,
            FVec3 & C2,
            const FReal Epsilon
        )
    }
}

Remarks

For implementation notes, see "Realtime Collision Detection", Christer Ericson, 2005.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss