FBreakingDataExt

BreakingData used in the subsystems

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h

Include

#include "Chaos/ExternalCollisionData.h"

Syntax

struct FBreakingDataExt

Remarks

BreakingData used in the subsystems

Variables

Name Description

Public variable

FVec3

 

AngularVelocity

Public variable

FBox

 

BoundingBox

Public variable

FReal

 

BoundingboxExtentMax

Public variable

FReal

 

BoundingboxExtentMin

Public variable

FReal

 

BoundingboxVolume

Public variable

FVec3

 

Location

Public variable

FReal

 

Mass

Public variable

FGeometryPartic...

 

Particle

Public variable

IPhysicsProxyBa...

 

ParticleProxy

Public variable

FName

 

PhysicalMaterialName

Please don't be tempted to add the code below back.

Public variable

int32

 

SurfaceType

Public variable

FQuat

 

TransformRotation

Public variable

FVector

 

TransformScale

Public variable

FVector

 

TransformTranslation

Public variable

FVec3

 

Velocity

Constructors

Name Description

Public function

FBreakingDataExt()

Public function

FBreakingDataExt

(
    const FBreakingData& InBreakingDat...
)

Public function

FBreakingDataExt

(
    FVec3 InLocation,
    FVec3 InVelocity,
    FVec3 InAngularVelocity,
    FReal InMass,
    FGeometryParticleHandle* InPar...,
    IPhysicsProxyBase* InParticleP...,
    FReal InBoundingboxVolume,
    FReal InBoundingboxExtentMin,
    FReal InBoundingboxExtentMax,
    int32 InSurfaceType
)

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