FCollidingData

Collision event data stored for use by other systems (e.g. Niagara, gameplay events)

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h

Include

#include "Chaos/ExternalCollisionData.h"

Syntax

struct FCollidingData

Remarks

Collision event data stored for use by other systems (e.g. Niagara, gameplay events)

Variables

Name Description

Public variable

FVec3

 

AccumulatedImpulse

Public variable

FVec3

 

AngularVelocity1

Public variable

FVec3

 

AngularVelocity2

Public variable

FVec3

 

DeltaVelocity1

Public variable

FVec3

 

DeltaVelocity2

Public variable

FGeometryPartic...

 

Levelset

Public variable

IPhysicsProxyBa...

 

LevelsetProxy

Public variable

FVec3

 

Location

Public variable

FReal

 

Mass1

Public variable

FReal

 

Mass2

Public variable

FVec3

 

Normal

Public variable

FGeometryPartic...

 

Particle

Public variable

IPhysicsProxyBa...

 

ParticleProxy

Public variable

FReal

 

PenetrationDepth

Public variable

FVec3

 

Velocity1

Public variable

FVec3

 

Velocity2

Constructors

Name Description

Public function

FCollidingData()

Public function

FCollidingData

(
    FVec3 InLocation,
    FVec3 InAccumulatedImpulse,
    FVec3 InNormal,
    FVec3 InVelocity1,
    FVec3 InVelocity2,
    FVec3 InDeltaVelocity1,
    FVec3 InDeltaVelocity2,
    FVec3 InAngularVelocity1,
    FVec3 InAngularVelocity2,
    FReal InMass1,
    FReal InMass2,
    FReal InPenetrationDepth,
    FGeometryParticle* InParticle,
    FGeometryParticle* InLevelset,
    IPhysicsProxyBase* InParticleP...,
    IPhysicsProxyBase* InLevelsetP...
)

Functions

Name Description

Public function

bool

 

IsValid()

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