FCollidingDataExt

CollisionData used in the subsystems

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h

Include

#include "Chaos/ExternalCollisionData.h"

Syntax

struct FCollidingDataExt

Remarks

CollisionData used in the subsystems

Variables

Name Description

Public variable

FVec3

 

AccumulatedImpulse

Public variable

FVec3

 

AngularVelocity1

Public variable

FVec3

 

AngularVelocity2

Public variable

FReal

 

BoundingboxExtentMax

Public variable

FReal

 

BoundingboxExtentMin

Public variable

FReal

 

BoundingboxVolume

Public variable

FGeometryPartic...

 

Levelset

Public variable

IPhysicsProxyBa...

 

LevelsetProxy

Public variable

FVec3

 

Location

Public variable

FReal

 

Mass1

Public variable

FReal

 

Mass2

Public variable

FVec3

 

Normal

Public variable

FGeometryPartic...

 

Particle

Public variable

IPhysicsProxyBa...

 

ParticleProxy

Public variable

int32

 

SurfaceType

Public variable

FVec3

 

Velocity1

Public variable

FVec3

 

Velocity2

Constructors

Name Description

Public function

FCollidingDataExt()

Public function

FCollidingDataExt

(
    const FCollidingData& InCollisionD...
)

Public function

FCollidingDataExt

(
    FVec3 InLocation,
    FVec3 InAccumulatedImpulse,
    FVec3 InNormal,
    FVec3 InVelocity1,
    FVec3 InVelocity2,
    FVec3 InAngularVelocity1,
    FVec3 InAngularVelocity2,
    FReal InMass1,
    FReal InMass2,
    FGeometryParticle* InParticle,
    FGeometryParticle* InLevelset,
    IPhysicsProxyBase* InParticleP...,
    IPhysicsProxyBase* InLevelsetP...,
    FReal InBoundingboxVolume,
    FReal InBoundingboxExtentMin,
    FReal InBoundingboxExtentMax,
    int32 InSurfaceType
)

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