FDirtyRigidParticleData

Simple struct for when the simulation dirties a particle. Copies all properties regardless of which changed since they tend to change together.

Windows
MacOS
Linux

Inheritance Hierarchy

TBasePullData

FDirtyRigidParticleData

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PullPhysicsDataImp.h

Include

#include "Chaos/PullPhysicsDataImp.h"

Syntax

struct FDirtyRigidParticleData : public Chaos::TBasePullData< FSingleParticlePhysicsProxy >

Remarks

Simple struct for when the simulation dirties a particle. Copies all properties regardless of which changed since they tend to change together.

Variables

Name Description

Public variable

EObjectStateTyp...

 

ObjectState

Public variable

FQuat

 

R

Public variable

FVec3

 

V

Public variable

FVec3

 

W

Public variable

FVec3

 

X

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