FGenericParticleHandle

A wrapper around any type of particle handle to provide a consistent (read-only) API for all particle types.

Windows
MacOS
Linux

Deprecated

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ParticleHandle.h

Include

#include "Chaos/ParticleHandle.h"

Syntax

template<typename T, int d>
class FGenericParticleHandle

Remarks

A wrapper around any type of particle handle to provide a consistent (read-only) API for all particle types. This can make code simpler because you can write code that is type-agnostic, but it has a cost. Where possible it is better to write code that is specific to the type(s) of particles being operated on. FGenericParticleHandle has pointer semantics, so you can use one wherever you have a particle handle pointer;

Constructors

Name Description

Public function

FGenericParticleHandle

(
    FGeometryParticleHandle* InHan...
)

Functions

Name Description

Public function Const

FGenericPart...

 

Get()

Operators

Name Description

Public function Const

FGenericPart...

 

operator->()

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