FGraphColoring::ComputeGraphColoring

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GraphColoring.h

Include

#include "Chaos/GraphColoring.h"

Syntax

static TArray< TArray< int32 > > ComputeGraphColoring
(
    const TArray< TVector< int32, 2 >> & Graph,
    const FDynamicParticles & InParticles
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss