FImplicitObject::PhiWithNormalScaled

Find the closest point on the surface, and return the separating distance and axis.

Windows
MacOS
Linux

Override Hierarchy

FImplicitObject::PhiWithNormalScaled()

FConvex::PhiWithNormalScaled()

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObject.h

Include

#include "Chaos/ImplicitObject.h"

Syntax

virtual FReal PhiWithNormalScaled
(
    const FVec3 & Pos,
    const FVec3 & Scale,
    FVec3 & Normal
) const

Remarks

Find the closest point on the surface, and return the separating distance and axis.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss