| FImplicitObject
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Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Levelset.h |
Include |
#include "Chaos/Levelset.h" |
class FLevelSet : public Chaos::FImplicitObject
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FLevelSet ( |
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FLevelSet ( |
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FLevelSet ( |
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FLevelSet ( |
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FLevelSet ( |
Name | Description | |
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~FLevelSet() |
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ApproximateNegativeMaterial() |
Estimate the volume bounded by the zero'th isocontour of the level set. |
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CheckData ( |
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ComputeLevelSetError ( |
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ComputeMassProperties ( |
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const TUnifo... |
GetGrid() |
Returns a const ref to the underlying grid structure. |
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const TArray... |
GetNormalsArray() |
Returns a const ref to the underlying grid of normals. |
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const TArray... |
GetPhiArray() |
Returns a const ref to the underlying phi grid. |
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OutputDebugData ( |
Output a mesh and level set as obj files. |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeom ( |
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OverlapGeomImp ( |
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SerializeImp ( |
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Shrink ( |
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SignedDistance ( |
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constexpr EI... |
StaticType() |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeom |
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SweepGeomImp |
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Write ( |
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const FAABB3 |
BoundingBox() |
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TUniquePtr< ... |
DeepCopy() |
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GetTypeHash() |
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PhiWithNormal |
Find the closest point on the surface, and return the separating distance and axis. |
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Serialize ( |
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Serialize ( |