Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h |
Include |
#include "Chaos/PBDCollisionConstraints.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp |
void ApplyCollisionModifier
(
const TArray< ISimCallbackObject * > & CollisionModifiers
)
Apply modifiers to the constraints and specify which constraints should be disabled. You would probably call this in the PostComputeCallback. Prefer this to calling RemoveConstraints in a loop, so you don't have to worry about constraint iterator/indices changing.