FPBDCollisionConstraints::FPBDCollisionConstraints

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionConstraints.h

Include

#include "Chaos/PBDCollisionConstraints.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDCollisionConstraints.cpp

Syntax

FPBDCollisionConstraints
(
    const FPBDRigidsSOAs & InParticles,
    TArrayCollectionArray< bool > & Collided,
    const TArrayCollectionArray< TSerializablePtr< FChaosPhysicsMaterial >> & PhysicsMaterials,
    const TArrayCollectionArray< TUniquePtr< FChaosPhysicsMaterial >> & PerParticlePhysicsMaterials,
    const int32 ApplyPairIterations,
    const int32 ApplyPushOutPairIterations,
    const FReal RestitutionThreshold
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss