FPBDCollisionSpringConstraintsBase

This is an invertible spring class, typical springs are not invertible aware.

Windows
MacOS
Linux

Inheritance Hierarchy

FPBDCollisionSpringConstraintsBase

FPBDCollisionSpringConstraints

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDCollisionSpringConstraintsBase.h

Include

#include "Chaos/PBDCollisionSpringConstraintsBase.h"

Syntax

class FPBDCollisionSpringConstraintsBase

Remarks

This is an invertible spring class, typical springs are not invertible aware.

Variables

Name Description

Protected variable

TArray< FVec3 >

 

Barys

Protected variable

TArray< TVec4< ...

 

Constraints

Protected variable

TArray< FVec3 >

 

Normals

Constructors

Name Description

Public function

FPBDCollisionSpringConstraintsBase

(
    const int32 InOffset,
    const int32 InNumParticles,
    const TArray< TVec3< int32 >>& InE...,
    TSet< TVec2< int32 >>&& InDisabled...,
    const FReal InThickness,
    const FReal InStiffness
)

Destructors

Functions

Name Description

Public function Const

const TArray...

 

GetBarys()

Public function Const

const TArray...

 

GetConstraints()

Public function Const

FVec3

 

GetDelta

(
    const FPBDParticles& InParticles,
    const int32 i
)

Public function Const

const TArray...

 

GetNormals()

Public function Const

FReal

 

GetThickness()

Public function

void

 

Init

(
    const FPBDParticles& Particles
)

Public function

void

 

SetThickness

(
    FReal InThickness
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss