FPBDConstraintGraphRule::UpdateAccelerationStructures
Set up the perf-acceleration structures for the specified island.
| FPBDConstraintGraphRule::UpdateAccelerationStructures()
|
Module
|
Chaos
|
Header
|
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDConstraintRule.h
|
Include
|
#include "Chaos/PBDConstraintRule.h"
|
virtual void UpdateAccelerationStructures
(
const int32 Island
)
Set up the perf-acceleration structures for the specified island. May be called in parallel for islands
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