FPBDEvolution::ActivateCollisionParticleRange
Set a block of collision particles active or inactive, using the index of the first added particle to identify the block.
Module
|
Chaos
|
Header
|
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h
|
Include
|
#include "Chaos/PBDEvolution.h"
|
void ActivateCollisionParticleRange
(
int32 Offset,
bool bActivate
)
Set a block of collision particles active or inactive, using the index of the first added particle to identify the block.
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