FPBDEvolution::AddCollisionParticleRange

Add collision particles and initialize group ids.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h

Include

#include "Chaos/PBDEvolution.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDEvolution.cpp

Syntax

int32 AddCollisionParticleRange
(
    int32 NumParticles,
    uint32 GroupId,
    bool bActivate
)

Remarks

Add collision particles and initialize group ids. Return the index of the first added particle. Use INDEX_NONE as GroupId for collision particles that affect all particle groups.

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