FPBDEvolution::FPBDEvolution

TODO(mlentine): Init particles from some type of input.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h

Include

#include "Chaos/PBDEvolution.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDEvolution.cpp

Syntax

FPBDEvolution
(
    FPBDParticles && InParticles,
    FKinematicGeometryClothParticles && InGeometryParticles,
    TArray< TVec3< int32 >> && CollisionTriangles,
    int32 NumIterations,
    FReal CollisionThickness,
    FReal SelfCollisionsThickness,
    FReal CoefficientOfFriction,
    FReal Damping
)

Remarks

TODO(mlentine): Init particles from some type of input.

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