Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDEvolution.h |
Include |
#include "Chaos/PBDEvolution.h" |
Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDEvolution.cpp |
FPBDEvolution
(
FPBDParticles && InParticles,
FKinematicGeometryClothParticles && InGeometryParticles,
TArray< TVec3< int32 >> && CollisionTriangles,
int32 NumIterations,
FReal CollisionThickness,
FReal SelfCollisionsThickness,
FReal CoefficientOfFriction,
FReal Damping
)
TODO(mlentine): Init particles from some type of input.