FPBDPositionConstraints

Windows
MacOS
Linux

Inheritance Hierarchy

FPBDConstraintContainer

FPBDPositionConstraints

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDPositionConstraints.h

Include

#include "Chaos/PBDPositionConstraints.h"

Syntax

class FPBDPositionConstraints : public Chaos::FPBDConstraintContainer

Constructors

Name Description

Public function

FPBDPositionConstraints

(
    const FReal InStiffness
)

Public function

FPBDPositionConstraints

(
    TArray< FVec3 >&& Locations,
    TArray< FPBDRigidParticleHandle...,
    const FReal InStiffness
)

Destructors

Name Description

Public function Virtual

~FPBDPositionConstraints()

Functions

Name Description

Public function

FConstraintC...

 

AddConstraint

(
    FPBDRigidParticleHandle* Parti...,
    const FVec3& Position
)

Add a constraint.

Public function Const

bool

 

Apply

(
    const FReal Dt,
    const TArray< FConstraintContainerH...,
    const int32 It,
    const int32 NumIts
)

Public function Const

bool

 

ApplyPushOut

(
    const FReal Dt,
    const TArray< FConstraintContainerH...,
    const int32 It,
    const int32 NumIts
)

Public function

void

 

DisableConstraints

(
    const TSet< FGeometryParticleHandle...
)

Disabled the specified constraint.

Public function Const

const FHandl...

 

GetConstConstraintHandles()

Public function Const

TVec2< FGeom...

 

GetConstrainedParticles

(
    int32 ConstraintIndex
)

Get the particles that are affected by the specified constraint.

Public function Const

const FConst...

 

GetConstraintHandle

(
    int32 ConstraintIndex
)

Public function

FConstraintC...

 

GetConstraintHandle

(
    int32 ConstraintIndex
)

Public function

FHandles &

 

GetConstraintHandles()

Constraint API

Public function Const

const FVec3 ...

 

GetConstraintPosition

(
    int ConstraintIndex
)

Get the world-space constraint positions for each body.

Public function Const

int32

 

NumConstraints()

Constraint Container API Get the number of constraints.

Public function

void

 

PrepareIteration

(
    FReal Dt
)

Public function

void

 

PrepareTick()

Island Rule API

Public function

void

 

RemoveConstraint

(
    int ConstraintIndex
)

Remove a constraint.

Public function

void

 

Replace

(
    const int32 ConstraintIndex,
    const FVec3& Position
)

Public function

void

 

UnprepareIteration

(
    FReal Dt
)

Public function

void

 

UnprepareTick()

Public function

void

 

UpdatePositionBasedState

(
    const FReal Dt
)

Typedefs

Name

Description

Base

FConstraintContainerHandle

Using FReal = T; static const int Dimensions = 3;

FConstraintHandleAllocator

FHandles

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss