Module |
|
Header |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h |
Include |
#include "Chaos/PBDRigidDynamicSpringConstraints.h" |
FConstraintContainerHandle * AddConstraint
(
const FConstrainedParticlePair & InConstrainedParticles
)
Add a constraint initialized from current world-space particle positions. You would use this method when your objects are already positioned in the world.