FPBDRigidDynamicSpringConstraints::AddConstraint

Add a constraint initialized from current world-space particle positions.

Windows
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Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h

Include

#include "Chaos/PBDRigidDynamicSpringConstraints.h"

Syntax

FConstraintContainerHandle * AddConstraint
(
    const FConstrainedParticlePair & InConstrainedParticles
)

Remarks

Add a constraint initialized from current world-space particle positions. You would use this method when your objects are already positioned in the world.

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