FPBDRigidsEvolutionBase::ComputeIntermediateSpatialAcceleration

Ticks computation of acceleration structures.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsEvolution.h

Include

#include "Chaos/PBDRigidsEvolution.h"

Source

/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidsEvolution.cpp

Syntax

void ComputeIntermediateSpatialAcceleration
(
    bool bBlock
)

Remarks

Ticks computation of acceleration structures. Normally handled by Advance, but if not advancing can be called to incrementally build structures.

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