ParticleToCacheInnerIdx
Void SerializePendingMap(FChaosArchive& Ar, TMap& Map) { TArray Keys; if (!Ar.IsLoading()) { Map.GenerateKeyArray(Keys); } Ar << AsAlwaysSerializableArray(Keys); for (auto Key : Keys) { [FPendingSpatialData](API\Runtime\Chaos\Chaos\FPendingSpatialData)& PendingData = Map.FindOrAdd(Key); PendingData.Serialize(Ar); } /TODO: fix serialization } Used for async acceleration rebuild
Void SerializePendingMap(FChaosArchive& Ar, TMap& Map) { TArray Keys; if (!Ar.IsLoading()) { Map.GenerateKeyArray(Keys); } Ar << AsAlwaysSerializableArray(Keys); for (auto Key : Keys) { FPendingSpatialData& PendingData = Map.FindOrAdd(Key); PendingData.Serialize(Ar); } /TODO: fix serialization } Used for async acceleration rebuild
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