FPBDRigidsSOAs::DeactivateParticle

Put a non-disabled dynamic particle to sleep.

Windows
MacOS
Linux

References

Module

Chaos

Header

/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidsSOAs.h

Include

#include "Chaos/PBDRigidsSOAs.h"

Syntax

void DeactivateParticle
(
    FGeometryParticleHandle * Particle,
    const bool DeferUpdateViews
)

Remarks

Put a non-disabled dynamic particle to sleep.

If DeferUpdateViews_ is true_, then it's assumed this function is being called in a loop and it won't update the SOA view arrays.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss